RE: https://mastodon.gamedev.place/@yurisizov/116240441023829664
Your reminder that realism is not a universal creative goal. In fact, realism is rarely the most important art goal, even when it hits the list.
Anyone telling you a machine’s realism matters more than human agency and human choices in creation doesn’t understand what they’re working (read: fucking) with.
This is soul crushing.
well said
Even if it is the ultimate goal, realistic imagery still requires a surprising amount of design and stylistic intent in order to look convincing. It's so much more than just proportions, or texture resolution, or subsurface processing or w/e... imo, photorealism without a touch of design to it is just a poor, disorganized, uncanny attempt at mimicking photography, and audiences can tell something's off with it even if they can't quite put a finger on it
yessss, I totally forgot about the Polar Express backlash... I still have a perhaps delusional hope that it'll work out for us, because the audiences they're targeting will inevitably reject all this. I don't have much to support that except that people want to connect with people, not machines, so they will learn to seek out games and stories more obviously made by people...